Elegant Studded Leather grants +2 to Initiative rolls, granting Assassins the chance to exploit their early-combat burst damage as soon as possible.They possess the ability to reduce damage from ranging attacks by 1d10 + the Rogue's Dexterity Modifier. Gloves of Missile Snaring are a good defensive piece of equipment Rogues can equip.Making Assassins always ready for a fight. At level 3, Assassins learn Assassin's Alacrity, which immediately restores Actions and bonus actions at the start of combat.At level 3, Assassins learn Assassinate: Ambush, which make any successful Attack Roll against a Surprised creature a Critical Hit.At level 3, Assassins learn Assassinate: Initiative, which grants them Advantage on Attack Rolls against creatures that haven’t taken a turn yet.Especially effective against unprepared Enemies, and also against creatures that haven't taken a turn yet. The Assassin is the more DPS-focused subclass of the Rogue, being able to deal massive burst damage on a single attack.Choose Assassin for automatic advantage against enemies who haven't acted yet, facilitating Sneak Attack triggers.Given the nature of Rogues of attacking from the shadows, Magic Ambush is a great feature to have. At level 9, Arcane Tricksters learn Magic Ambush. While hidden, Arcane Trickster targets have Disadvantage on Saving Throws against their Spells. ![]() Knowing this beforehand, allows players to dump Intelligence to a low-level in character creation and use the remaining points in other Abilities. While wearing the Warped Headband of Intelligence, the Intelligence ability is set to 17.
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